Related Experiment Videos
Video game violence and aggression: comments on 'Video game playing and its relations with aggressive and prosocial
1Psychology Division, Nottingham Trent University, UK.
The British Journal of Social Psychology
|April 25, 2000
Abstract
No abstract available in PubMed .
Related Concept Videos
Articles linked to this work by shared authors, journal, and citation graph.
COVID-19 pandemic related excessive electronic media exposure and mental health in Saudi Arabia.
European review for medical and pharmacological sciences·2021
Gambling advertising during live televised male sporting events in Ireland: A descriptive study.
Irish journal of psychological medicine·2020
Tanning addiction: conceptualization, assessment and correlates.
The British journal of dermatology·2018
The acquisition, development, and maintenance of fruit machine gambling in adolescents.
Journal of gambling studies·2013
Addiction to fruit machines: A preliminary study among young males.
Journal of gambling studies·2013
Not heard or remembered: A daily assessment of experienced intersectional invisibility.
The British journal of social psychology·2026
Racial categories and visual descriptions in police emergency calls.
The British journal of social psychology·2026
When does socioeconomic status promote or inhibit donation behaviour? The joint influence of donation visibility and incentives.
The British journal of social psychology·2026
Enacting desired change in the present: Explaining prefigurative collective action during Chile's 2019 social explosion.
The British journal of social psychology·2026
Fractures from the inside out: The antagonistic impacts of economic inequality on attitudes towards foreign entities.
The British journal of social psychology·2026
Grievance fuels aggressive intergroup inclinations and justification of political violence through hatred rather than anger.
The British journal of social psychology·2026
The effectiveness of serious games in healthcare education: An umbrella review.
Nurse education today·2026
Near-random behavior in strategic games.
Cognition·2026
Bombarded? Child's-eye views of smartphone-based game application advertising: objective insights from Aotearoa New Zealand.
Health promotion international·2026
Collaborative play in a mentalisation-based serious game for adults with intellectual disabilities.
Journal of intellectual & developmental disability·2026