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Related Experiment Videos

Preference for violent electronic games, self-concept, and gender differences in young children.

J B Funk1, D D Buchman, J N Germann

  • 1Department of Psychology, University of Toledo, USA. jfunk@pop3.utoledo.edu

The American Journal of Orthopsychiatry
|May 29, 2000
PubMed
Summary

Children preferring violent video games showed lower self-perceived behavioral conduct. This study explored gaming habits, gender, and self-concept in young students, finding significant links between game preference and behavior perceptions.

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Area of Science:

  • Child Psychology
  • Media Psychology
  • Developmental Psychology

Background:

  • Electronic game-playing is prevalent among children.
  • Previous research suggests links between gaming and adjustment issues in specific player groups.
  • Understanding these links is crucial for child development and well-being.

Purpose of the Study:

  • To investigate the relationship between time spent playing electronic games, gender, preference for violent games, and self-concept.
  • To identify specific factors within electronic gaming that correlate with psychological adjustment in children.
  • To provide insights for parents, educators, and researchers.

Main Methods:

  • Survey administered to 364 fourth and fifth graders.
  • Data collected on time commitment to gaming, gender, preference for violent games, and self-concept.

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  • Statistical analysis to determine main effects and associations.
  • Main Results:

    • Significant main effects found for game preference and gender.
    • A stronger preference for violent video games was associated with lower self-perceived behavioral conduct.
    • Gender differences in game preference and self-concept were observed.

    Conclusions:

    • Preference for violent video games may negatively impact children's self-perception of behavior.
    • Further research is needed to explore the nuances of electronic game-playing and child adjustment.
    • Findings suggest a need for mindful media consumption guidance for children.