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Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
Evaluation of acoustic beacon characteristics for navigation tasks
T V Tran1, T Letowski, K S Abouchacra
1US Army Research Laboratory, Human Research and Engineering Directorate, Aberdeen Proving Ground, MD 21005, USA.
Abstract:
The goal of the present study was to investigate the human factors issues related to acoustic beacons used for auditory navigation. Specific issues addressed were: (1) the effect of various beacon characteristics on human accuracy in turning toward the direction of the acoustic beacon; (2) the difference between real and virtual environments on human accuracy in turning toward the acoustic beacon; and (3) the perceived sound quality of various acoustic beacons. Three experiments were conducted in which acoustic beacons were presented in a background of 80 dBA pink noise. Results of the localization tasks revealed that (a) presentation mode (continuous versus pulsed beacon sound) did not affect the overall localization accuracy or number of front-back confusion errors; and (b) the type of acoustic beacon affected the size of localization error. Results of the sound quality assessment indicated that listeners had definite preferences regarding the type of sound being used as a beacon, with (a) non-speech beacons preferred over speech beacons, (b) a beacon repetition rate of 1.1 rps preferred over either the 0.7 or 2.5 rps rates, and (c) a continuous operation of a beacon preferred over a pulsed operation. Finally, sound quality ratings and localization errors were highly negatively correlated. This finding demonstrates the usefulness and practical values of sound quality judgements for audio display design and evaluation.
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