Related Experiment Video
Updated: Jul 30, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 17, 2010
Bounds on the number of ESSs of a matrix game
1Centre for Statistics and Stochastic Modelling, School of Mathematical Sciences, University of Sussex, Falmer, BN1 9QH, Brighton, UK. m.broom@sussex.ac.uk
Abstract:
It is well known that for any evolutionary game there may be more than one evolutionarily stable strategy (ESS). In general, the more ESSs there are, the more difficult it is to work out how the population will behave (unless there are no ESSs at all). If a matrix game has an ESS which allows all possible pure strategies to be played, referred to as an internal ESS, then no other ESS can exist. In fact, the number of ESSs possible is highly dependent upon how many of the pure strategies each allow to be played, their support size. It is shown that if alpha is the ratio of the mean support size to the number of pure strategies n, then as n tends to infinity the greatest number of ESSs can be represented by a continuous function f(alpha) with useful regularity properties, and bounds are found for both f(alpha) and the value alpha(*), where it attains its maximum. Thus we can obtain a limit on the complexity of any particular system as a function of its mean support size.
Related Concept Videos
Collisions in Multiple Dimensions: Problem Solving
A small car of mass 1,200 kg traveling east at 60 km/h collides at an intersection with a truck of mass 3,000 kg traveling due north at 40 km/h. The two vehicles are locked together. What is the...
Alternative Sets of Equilibrium Equations
One example of such a situation can be observed in a...
Constraints and Statical Determinacy
Gaussian Elimination: Problem Solving
Lagrange Multipliers: One Constraint
Lagrange Multipliers: Two Constraints

