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Related Experiment Videos

Task-level object grasping for simulated agents.

B Douville1, L Levison, N I Badler

  • 1Department of Computer and Information Science, University of Pennsylvania, Philadelphia 19104, USA.

Presence (Cambridge, Mass.)
|October 1, 1996
PubMed
Summary
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This study introduces a system for realistic human figure animation, enabling high-level task commands for object grasping by simulated agents. It bridges the gap between general instructions and specific joint motions for improved animation control.

Area of Science:

  • Computer Graphics
  • Human-Computer Interaction
  • Robotics

Background:

  • Realistic human figure animation requires agents to interact with objects naturally.
  • Current animation systems lack high-level command interfaces for detailed object manipulation.
  • Bridging high-level task planning and low-level joint motion control is crucial for efficient animation.

Purpose of the Study:

  • To develop a system for task-level, general-purpose object grasping in simulated human agents.
  • To enable concise, high-level commands for controlling complex manual tasks in animation.
  • To generate realistic object interaction by inferring missing grasp parameters.

Main Methods:

  • Introduction of the Object-Specific Reasoner (OSR) module for inferring grasp parameters based on object knowledge.

Related Experiment Videos

  • Implementation of the Grasp Behavior for managing coordinated hand, wrist, and arm motions.
  • Hierarchical composition of OSR and Grasp Behavior to interpret task-level commands.
  • Main Results:

    • The OSR module successfully generates values for underspecified grasp parameters.
    • The Grasp Behavior effectively manages simultaneous joint motions for realistic grasping.
    • The integrated system translates high-level commands into specific animation system motions.

    Conclusions:

    • The developed system provides an efficient connection between high-level task specifications and low-level animation control.
    • This approach enhances the realism and ease of controlling manual tasks for simulated human agents.
    • The OSR and Grasp Behavior modules, within the Jack system, offer a robust solution for object interaction animation.