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Analyzing and comparing the performance of two real-time playback systems.
J T Egan1, J Hart, R D MacElroy
1Naval Research Laboratory, Washington, DC 20375, USA.
Summary
Real-time playback in computer graphics compiles frames in advance for smooth animation. This technique is useful for visualizing complex data and sequential events in fields like chemical modeling.
Area of Science:
- Computer Graphics
- Scientific Visualization
Background:
- Real-time playback is a technique for displaying computer-generated graphics when direct real-time rendering is not feasible.
- This method involves pre-compiling animation frames at non-real-time rates and storing them for playback at desired speeds.
Purpose of the Study:
- To detail the design and operation of two distinct real-time playback systems.
- To compare their functionalities, limitations, and applications in scientific visualization.
Main Methods:
- Analysis of two playback systems: one based on an Evans and Sutherland picture System I (vector graphics) and another on a Terak microcomputer (raster graphics).
- Detailed examination of synchronization, buffering, blocking, and man-machine interfaces for both systems.
- Application of the systems to chemical modeling for demonstration purposes.
Main Results:
- Both systems share logical organizational similarities and are input-bound, requiring external systems for image file generation.
- Performance differences stem from technological variations, disk subsystem retrieval rates, and design objectives.
- Playback proves effective for analyzing sequential data and representing large datasets concisely.
Conclusions:
- Real-time playback is a valuable technique in animated computer graphics, particularly for scientific applications.
- The choice and performance of playback systems depend on hardware, data handling capabilities, and specific application needs.
- This method enhances the examination of complex sequences and data representation in scientific modeling.