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Related Experiment Videos

A virtual therapeutic environment with user projective agents.

S Y Ookita1, H Tokuda

  • 1Tokuda Lab, Graduate School of Media and Governance Keio University, 5322 Endo, Fujisawa-shi, Kanagawa, 252-8520, Japan. yuudra@mag.keio.ac.jp

Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society
|November 17, 2001
PubMed
Summary

This study introduces the Cyber Therapy Model and Projective Agents to address virtual world psychological issues. These tools aim to support psychologists in virtual therapeutic environments, fostering psychological growth through simulated online interactions.

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Area of Science:

  • Psychology
  • Computer Science
  • Human-Computer Interaction

Background:

  • The internet serves as a social space, fostering online personalities and leading to new psychological issues like netaddiction and technostress.
  • Existing therapeutic models are inadequate for addressing the unique challenges of virtual environments and online interactions.
  • There is a lack of specialized tools and environments for conducting therapy within the virtual world.

Purpose of the Study:

  • To develop a novel therapy model and middleware tools for psychologists to use in virtual therapeutic environments.
  • To introduce the Cyber Therapy Model and Projective Agents as a solution for online psychological challenges.
  • To evaluate the effectiveness of proposed tools in a simulated therapeutic setting.

Main Methods:

Related Experiment Videos

  • Development of the Cyber Therapy Model and Projective Agents.
  • Creation of a prototype system, the Virtual Group Counseling System, for evaluating the tools.
  • Utilizing Projective Agents that inherit user personality traits for virtual group counseling simulations.
  • Allowing psychologists to customize simulation parameters within the prototype system.

Main Results:

  • The Virtual Group Counseling System allows users to engage in therapy through their Projective Agent's perspective.
  • Projective Agents facilitate interaction and collaboration, promoting psychological growth during virtual counseling.
  • The prototype system offers a customizable simulation environment for psychologists to observe and analyze online personalities.

Conclusions:

  • The Cyber Therapy Model and Projective Agents represent a pioneering effort in simulating and addressing online personalities.
  • The developed tools provide a foundation for new therapeutic approaches in virtual environments.
  • Further research can utilize the simulation data for enhanced understanding and treatment of virtual world-related psychological conditions.