Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Videos

Efficient dynamic constraints for animating articulated figures.

E Kokkevis1, D Metaxas

  • 1Department of Computer and Information Science, University of Pennsylvania, Philadelphia, PA 19104, USA.

Multibody System Dynamics
|August 27, 2002
PubMed
Summary
This summary is machine-generated.

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Final report of the meeting "modeling & simulation in medicine: towards an integrated framework". July 20-21, 2000, National Library of Medicine, National Institutes of Health, Bethesda, Maryland, USA.

Computer aided surgery : official journal of the International Society for Computer Aided Surgery·2001
Same author

Simulated casualties and medics for emergency training.

Studies in health technology and informatics·1996
Same author

Analysis of left ventricular wall motion based on volumetric deformable models and MRI-SPAMM.

Medical image analysis·1996
Same author

Deformable models with parameter functions for cardiac motion analysis from tagged MRI data.

IEEE transactions on medical imaging·1996
Same author

Linking anatomy and physiology in modeling respiratory mechanics.

Studies in health technology and informatics·1995
Same author

Modeling respiratory anatomy and physiology in VR.

Proceedings. Symposium on Computer Applications in Medical Care·1995

This study introduces an efficient dynamics-based system for realistic articulated figure animation. It enables complex motion simulation, constraint enforcement, and interactive control with user-friendly implementation.

Area of Science:

  • Computer Graphics
  • Physics-Based Animation
  • Computational Mechanics

Background:

  • Simulating articulated figures requires efficient methods for handling complex dynamics.
  • Existing methods often struggle with real-time constraint enforcement and interactive control.
  • Featherstone's forward dynamics algorithm provides a foundation but needs extensions for advanced features.

Purpose of the Study:

  • To develop an efficient dynamics-based system for simulating and controlling articulated figure motion.
  • To extend Featherstone's O(n) recursive forward dynamics algorithm for robust constraint enforcement.
  • To enable interactive, physically correct animation generation with minimal user effort.

Main Methods:

  • Derived a non-trivial extension of Featherstone's O(n) recursive forward dynamics algorithm.
Keywords:
NASA Discipline Space Human FactorsNon-NASA Center

Related Experiment Videos

  • Developed a constraint force evaluation algorithm to handle various dynamic interactions.
  • Implemented pseudocode for major components and analyzed computational complexity.
  • Main Results:

    • The system efficiently simulates collisions, impulsive forces, joint limits, and closed kinematic loops.
    • Achieved robust motion control at interactive rates.
    • Demonstrated the generation of complex, physically accurate motion with ease of use.

    Conclusions:

    • The developed dynamics-based system offers an efficient and versatile solution for articulated figure animation.
    • The extended forward dynamics algorithm and constraint force evaluation are key to its performance.
    • The system facilitates the creation of interactive and realistic animations, reducing user effort.