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Related Experiment Videos

Virtual reality in behavioral neuroscience and beyond.

Michael J Tarr1, William H Warren

  • 1Department of Cognitive & Linguistic Sciences and Brain Science Program, Brown University, Providence, Rhode Island 02912, USA. michael_tarr@brown.edu

Nature Neuroscience
|October 31, 2002
PubMed
Summary

Virtual reality (VR) is now mature for behavioral neuroscience applications, overcoming past hardware and market limitations. Advancements enable new uses in research, training, and rehabilitation.

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Area of Science:

  • Behavioral neurosciences
  • Cognitive science
  • Psychology

Background:

  • Virtual reality (VR) faced early setbacks due to hardware, market, and manufacturing issues.
  • Past limitations hindered widespread adoption in scientific research and practical applications.

Purpose of the Study:

  • To highlight the resurgence and maturation of VR technology for serious scientific applications.
  • To outline the renewed potential of VR in behavioral neurosciences and related fields.

Main Methods:

  • Technological advancements in computer speed.
  • Improvements in head-mounted display (HMD) quality.
  • Development of wide-area tracking systems.

Main Results:

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  • VR is now viable for research and real-world applications in neuroscience, cognitive science, and psychology.
  • Emergence of novel applications in research, training, rehabilitation, teleoperation, virtual archeology, and tele-immersion.
  • Conclusions:

    • VR technology has overcome previous obstacles and is ready for advanced scientific and practical use.
    • Current technological progress facilitates diverse and innovative applications across multiple disciplines.