Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Videos

Augmented Feedback Presented in a Virtual Environment Accelerates Learning of a Difficult Motor Task.

E Todorov1, R Shadmehr2, E Bizzi1

  • 1a Massachusetts Institute of Technology.

Journal of Motor Behavior
|June 1, 1997
PubMed
Summary

Virtual reality training improved motor skill acquisition in table tennis by focusing on key movement details. This augmented feedback approach enhanced real-world task performance, unlike previous methods for complex movements.

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Recurrent pericarditis in children: Clinical and therapeutic differences from adults.

International journal of cardiology·2026
Same author

Depemokimab and the twice-yearly regimen: pharmacological implications and therapeutic positioning in severe eosinophilic respiratory diseases.

Frontiers in immunology·2026
Same author

Fetal-hope study: Home monitoring of fetal heart rate in SSA + pregnant women: Rationale and design.

European journal of obstetrics, gynecology, and reproductive biology·2024
Same author

HyalOne® in the treatment of symptomatic hip OA - data from the ANTIAGE register: seven years of observation.

European review for medical and pharmacological sciences·2017
Same author

An open randomized active-controlled clinical trial with low-dose SKA cytokines versus DMARDs evaluating low disease activity maintenance in patients with rheumatoid arthritis.

Drug design, development and therapy·2017
Same author

Differences Regarding Branded HA in Italy, Part 2: Data from Clinical Studies on Knee, Hip, Shoulder, Ankle, Temporomandibular Joint, Vertebral Facets, and Carpometacarpal Joint.

Clinical medicine insights. Arthritis and musculoskeletal disorders·2016

Area of Science:

  • Motor learning and control
  • Human-computer interaction
  • Sports science

Background:

  • Augmented feedback can enhance motor task performance during training.
  • However, benefits often do not transfer to real-world tasks, especially for complex, non-isometric movements.
  • Previous augmented feedback methods have shown limited success in improving skill acquisition for realistic motor tasks.

Purpose of the Study:

  • To investigate the effectiveness of a virtual environment system for teaching a difficult multijoint movement in table tennis.
  • To determine if augmented feedback in a realistic virtual setting can improve skill acquisition and transfer to a real-world task.
  • To analyze the impact of focused, perceptually efficient augmented feedback on motor learning.

Main Methods:

Keywords:
augmented feedbackmotor learningtable tennisvirtual environment

Related Experiment Videos

  • Subjects trained on a difficult table tennis shot using a realistic computer animation with virtual paddles and ball.
  • Augmented feedback focused on essential movement details, requiring minimal perceptual processing.
  • Training effectiveness was evaluated by measuring performance in the actual table tennis task, with kinematic analysis used to assess movement patterns.
  • Main Results:

    • Virtual environment training led to significantly better performance in the real table tennis task compared to real-task practice or coaching.
    • Kinematic analysis revealed that trained movements were subject-specific modifications of the expert's demonstrated trajectory.
    • However, practice with the expert's trajectory alone, without critical virtual environment components, did not result in transfer to the real task.

    Conclusions:

    • A realistic virtual environment with targeted augmented feedback can effectively improve motor skill acquisition for complex movements.
    • This approach facilitates transfer to real-world tasks by providing a basis for performance through expert trajectory imitation and modification.
    • The integration of critical virtual environment components is essential for successful transfer of learned skills.