Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Videos

The difference between playing games with and without the computer: a preliminary view.

Alessandro Antonietti1, Rosa Mellone

  • 1Department of Psychology, Cognitive Psychology Laboratory, Catholic University of the Sacred Heart of Milan, Italy. alessandro.antonietti@unicatt.it

The Journal of Psychology
|May 9, 2003
PubMed
Summary

Video games

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Creative thinking in Parkinson's disease: A systematic review and meta-analysis.

Neurological sciences : official journal of the Italian Neurological Society and of the Italian Society of Clinical Neurophysiology·2026
Same author

Music-based interventions for aphasia: A systematic review of clinical approaches and musical components in expressive language rehabilitation.

Neuropsychological rehabilitation·2026
Same author

Italian validation of the subjective vitality scale. Relationships with extraversion, emotional stability, and basic psychological need satisfaction.

Acta psychologica·2026
Same author

Placebo mechanisms in aging: A randomized controlled trial comparing deceptive and open-label placebos on psychological, cognitive, and physical functioning in older adults.

International journal of clinical and health psychology : IJCHP·2026
Same author

Digital health and Tourette Syndrome: new technological frontiers in diagnosis and management.

Frontiers in psychiatry·2026
Same author

Acute exercise increases BDNF and short-term memory in healthy adults.

Neurobiology of learning and memory·2026

Area of Science:

  • Cognitive psychology
  • Human-computer interaction

Background:

  • The impact of video games on cognitive skills is debated.
  • It is unclear whether effects stem from game content or computer features.

Purpose of the Study:

  • To differentiate the influence of game content versus computer features on cognitive and metacognitive variables.
  • To investigate if simulated environments in video games impact performance independently of technological aspects.

Main Methods:

  • An experiment compared a traditional board game version with a computer-simulated version of Pegopolis.
  • Forty undergraduates played both versions, with performance and strategies recorded.
  • Subjective experiences and strategy transfer between versions were assessed.

Main Results:

  • No significant differences in performance or strategies were observed between real and virtual game conditions.
  • Participants did not transfer strategies between the traditional and computer versions.
  • Cognitive and metacognitive scores were unaffected by gender, academic focus, gaming habits, or intelligence.

Conclusions:

  • Video games' effects on cognition are primarily driven by the simulated situations, not the computer's inherent features.
  • When technology is not heavily utilized, the content's simulated reality is the key factor influencing cognitive outcomes.

Related Experiment Videos