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Updated: Sep 21, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
Spatial knowledge of a real school environment acquired from virtual or physical models by able-bodied children and
Nigel Foreman1, Danaë Stanton, Paul Wilson
1Department of Psychology, Middlesex University, Enfield, London, United Kingdom. n.foreman@mdx.ac.uk
Abstract:
In Experiment 1, 2 groups of able-bodied children were exposed to both a complex single-tier virtual environment (VE) and a physical model of a different environment. For 1 group, the VE accurately modeled a real school, and for the other group the physical model did so. In transfer testing in the real school, orientation accuracy was greater in the group exposed to the VE of the real school. In Experiment 2, children with physical disabilities explored the VE model of the real school and were tested as in the 1st experiment. Measures of orientation accuracy and map-placing were significantly better in this group than in the guessing adult control group. The results illustrate the potential for VEs as useful spatial training media.
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