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Updated: Jul 30, 2026

An Objective and Child-friendly Assessment of Arm Function by Using a 3-D Sensor
Published on: February 12, 2018
Kinematics of wrist joint flexion in overarm throws made by skilled subjects
D B Debicki1, P L Gribble, S Watts
1Department of Physiology and Pharmacology, Medical Sciences Building, University of Western Ontario, London, ON N6A 5C1, Canada.
Abstract:
Previous studies of multijoint arm movements have shown that the CNS holds arm kinematics constant in different situations by predictively compensating for the effects of interaction torques. We determined whether this was also the case for wrist joint flexion in natural overarm throws performed by skilled subjects in 3D, a situation where large passive torques can occur at the wrist. Specifically, we investigated whether wrist flexion amplitudes are held constant in throws of different speeds. Joint rotations were recorded at 1,000 Hz with the search-coil technique. Contrary to a previous study on constrained 2D throwing, indirect evidence was found that in fast throws passive torques associated with forearm deceleration were exploited to increase wrist flexion velocity. This increase in wrist flexion velocity was associated with constant wrist flexion amplitudes at ball release (mean 27 degrees) for throws of different speeds. Furthermore, final wrist flexion positions after ball release were similar for a particular subject irrespective of the speed of the throw. This was associated in faster throws with increased magnitudes of wrist flexor and wrist extensor EMG activity which damped passive torques associated with forearm angular deceleration. It is concluded that wrist flexion in overarm throws of different speeds is produced by central signals which precisely control net joint torque by both exploiting and damping passive torques during different parts of the throw to keep wrist joint angular position parameters constant. As such the results show that control strategies for natural 3D throwing are different from those for constrained 2D throwing.
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