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Melioration and the transition from touch-typing training to everyday use
Eldad Yechiam1, Ido Erev, Vered Yehene
1Technion--Israel Institute of Technology, Haifa, Israel. eyehiam@indiana.edu
Human Factors
|April 2, 2004
Summary
This study introduces a new touch-typing training method to combat melioration, a tendency to revert to less efficient typing strategies. The modified approach encourages screen focus, improving skill acquisition and long-term use.
Area of Science:
- Cognitive Psychology
- Human-Computer Interaction
- Behavioral Science
Background:
- Touch-typing training success does not guarantee continued everyday use.
- Melioration, or optimizing immediate reinforcement, drives users to revert to less efficient typing strategies like visually guided typing.
- This reversion hinders the long-term adoption of learned touch-typing skills.
Purpose of the Study:
- To investigate a novel training approach to mitigate melioration in touch-typing.
- To enhance the acquisition and maintenance of touch-typing skills in real-world application.
- To alter the reinforcement structure of typing to favor screen-focused behavior.
Main Methods:
- A training method was developed to increase the reinforcement value of looking at the screen.
- This involved a secondary task requiring responses to on-screen signals during typing.
- An experiment with 22 students assessed the impact of this modified reinforcement condition post-training.
Main Results:
- The modified reinforcement condition significantly reduced the effect of melioration on post-training touch-typing scores.
- The experimental manipulation positively influenced both the acquisition and maintenance of touch-typing skills.
- Participants demonstrated improved touch-typing performance when the reinforcement structure favored screen engagement.
Conclusions:
- Altering the reinforcement structure can effectively counter melioration in touch-typing.
- The developed training approach facilitates better long-term adoption and skill maintenance.
- This research has implications for training methodologies, choice behavior studies, and human-computer interaction design.