Related Experiment Video
Updated: Aug 24, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Boys' and girls' use of cognitive strategy when learning to play video games
Fran C Blumberg1, Lori M Sokol
1Division of Psychological and Educational Services, Graduate School of Education, Fordham University, New York, NY 10023, USA. blumberg@fordham.edu
Abstract:
The authors examined gender differences in the cognitive strategies that children use when they learn how to play a video game. They interviewed 2nd- and 5th-grade boys and girls about how often they played video games and what they did "when learning how to play a video game." The children's responses to the latter question were categorized as either internally or externally oriented (i.e., reading a manual vs. asking for help, respectively). The results indicated that more frequent players and older children were more likely to cite internally based strategies. No main effects of gender were found for the proportions of the internally vs. externally based strategies that were cited.
Related Concept Videos
Social Scripts
Cognitive Development During Adolescence
Socioemotional Experience and Gender Development
Cognitive Learning
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
Social Foundations of Self I: Play and Game
Revisionist Views of Adolescent and Adult Cognition