Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Videos

Learning and understanding in virtual teams.

Paul A Kirschner1, Jan Van Bruggen

  • 1Educational Technology Expertise Center, Open University of The Netherlands, Heerlen, The Netherlands. paul.kirschner@ou.nl

Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society
|May 14, 2004
PubMed
Summary
This summary is machine-generated.

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Prevalence of educational myths among Ecuadorian teachers.

Trends in neuroscience and education·2025
Same author

Effect of task-based group experience on collaborative learning: Exploring the transaction activities.

The British journal of educational psychology·2023
Same author

Krill oil supplementation's effect on school grades in typically developing adolescents.

Prostaglandins, leukotrienes, and essential fatty acids·2023
Same author

The effect of a more community-oriented curriculum on nursing students' intervention choice in community care: A quasi-experimental cohort study.

Nurse education in practice·2022
Same author

The Relation Between Cognitively Measured Executive Functions and Reported Self-Regulated Learning Strategy Use in Adult Online Distance Education.

Frontiers in psychology·2021
Same author

How nursing students' placement preferences and perceptions of community care develop in a more 'community-oriented' curriculum: a longitudinal cohort study.

BMC nursing·2020
Same journal

CyberEurope.

Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society·2009
Same journal

Multimodality and interactivity: connecting properties of serious games with educational outcomes.

Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society·2009
Same journal

Emotional response to virtual reality exposure across different cultures: the role of the attribution process.

Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society·2009
Same journal

Abstracts from CyberTherapy 14. Designing the Future of Healthcare. June 21-23, 2009. Lago Maggiore, Verbania, Italy.

Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society·2009
Same journal

The effect of social support derived from World of Warcraft on negative psychological symptoms.

Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society·2009
Same journal

First-person shooter games as a way of connecting to people: "brothers in blood".

Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society·2009
See all related articles

Virtual education offers economic and flexibility benefits but struggles with pedagogical support for virtual teams. Further research is needed to understand and measure learning within these teams.

Area of Science:

  • Education Technology
  • Organizational Psychology
  • Virtual Collaboration

Background:

  • Virtual education presents economic advantages and flexibility, particularly for adult learners.
  • Existing collaboration technologies primarily support functional tasks, not deep learning or team cohesion.
  • Pedagogical challenges persist in virtual team environments, hindering true understanding and group dynamics.

Purpose of the Study:

  • To explore concepts crucial for understanding learning and understanding in virtual teams.
  • To identify methods for measuring these concepts within virtual team research.
  • To set the stage for research on learning and understanding in virtual teams.

Main Methods:

  • Conceptual analysis of virtual team dynamics.

Related Experiment Videos

  • Discussion of research methodologies (e.g., experimental, case studies).
  • Identification of key research questions for virtual team studies.
  • Main Results:

    • Virtual education is viable, driven by economic and pragmatic factors.
    • Current technologies inadequately support pedagogical aspects of virtual teamwork.
    • A need exists for robust frameworks to study learning in virtual teams.

    Conclusions:

    • Effective virtual education requires addressing pedagogical gaps in team collaboration.
    • Further research is essential to develop and validate methods for studying virtual teams.
    • This work aims to guide future investigations into learning and understanding in virtual environments.