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Faster shading by equal angle interpolation of vectors

Tony Barrera1, Anders Hast, Ewert Bengtsson

  • 1Barrera Kristiansen AB, Granitvagen 12 B, SE-75243, Uppsala, Sweden. tony.barrera@spray.se

Summary

This study introduces spherical linear interpolation for computer graphics shading, achieving Phong quality with Gouraud efficiency. This method optimizes vector interpolation for faster rendering, minimizing computational load.

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