Steven P Callahan1, Milan Ikits, João L D Comba
1Scientific Computing and Imaging Institute, School of Computing, University of Utah, 50 S. Central Campus Dr., Salt Lake City, UT 84112, USA. stevec@sci.utah.edu
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This study introduces a new volume rendering technique that offloads sorting tasks to the GPU, significantly speeding up real-time rendering of large unstructured meshes. The hardware-assisted approach achieves high rendering rates for complex 3D data visualizations.
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