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Related Experiment Videos

Using games as a teaching strategy.

Kellie Glendon1, Debbie Ulrich

  • 1RETS School of Nursing, Centerville, Ohio, USA. kglendon@retstechcenter.com

The Journal of Nursing Education
|August 13, 2005
PubMed
Summary

Educational games offer a fun, motivating alternative to traditional lectures. They provide immediate feedback, helping students gauge their understanding and identify areas needing further study.

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Area of Science:

  • Educational Technology
  • Pedagogy

Background:

  • Traditional lecture-based factual material can be tedious.
  • Games present a more engaging alternative for learning.

Purpose of the Study:

  • To explore the use of games as an educational tool.
  • To highlight the benefits of game-based learning for student comprehension.

Main Methods:

  • Development of easily created educational games.
  • Implementation of games in faculty-student interactions.

Main Results:

  • Games are highly motivating for students.
  • Immediate feedback from games allows self-assessment of comprehension.

Conclusions:

  • Educational games are effective for challenging students.
  • Games achieve learning objectives more engagingly than lectures.