Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Videos

Spatiotemporal gait deviations in a virtual reality environment.

John H Hollman1, Robert H Brey, Richard A Robb

  • 1Program in Physical Therapy, Mayo Clinic College of Medicine, Rochester, MN 55905, USA. hollman.john@mayo.edu

Gait & Posture
|August 13, 2005
PubMed
Summary
This summary is machine-generated.

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Imaging Findings of Smoking-related Pulmonary Parenchymal Disease.

Radiographics : a review publication of the Radiological Society of North America, Inc·2026
Same author

Diagnostic utility of artificial intelligence in musculoskeletal physical therapy: A comparison with physical therapists.

Musculoskeletal science & practice·2026
Same author

Percutaneous spinal stimulation to enhance gait and alleviate functional impairments in multiple sclerosis: A pilot study.

Multiple sclerosis journal - experimental, translational and clinical·2026
Same author

Estimation of Endurance During Elbow Flexion With Myoelectric Orthotic Assistance.

Archives of physical medicine and rehabilitation·2026
Same author

Patient expectations and therapist perceptions in low back pain care: A cross-sectional survey.

Musculoskeletal science & practice·2026
Same author

Correction: Age-related changes in gait, balance, and strength parameters: A cross-sectional study.

PloS one·2026
Same journal

Test-retest reliability of spatiotemporal, kinematic, and kinetic measures in marker-based 3D gait analysis: A systematic review.

Gait & posture·2026
Same journal

Effects of auditory perturbations on recovery dynamics as a component of locomotor resilience in healthy young and older adults.

Gait & posture·2026
Same journal

Systematic analysis of success of lower limb muscle combinations in the prediction of ankle biomechanics during stair descent: Guiding input selection in sEMG-based prosthetic control.

Gait & posture·2026
Same journal

Reliability and minimal detectable change of knee mechanics during gait and squatting, using markerless motion capture in the workplace.

Gait & posture·2026
Same journal

An exploration of the association between knee confidence and knee biomechanics in people with knee osteoarthritis.

Gait & posture·2026
Same journal

A balance-weighted gait score (BWGS) reflects biomechanical and control features of gait in older adults.

Gait & posture·2026
See all related articles

Walking in virtual reality (VR) environments may lead to gait instability. This study found that healthy adults exhibited reduced stride length and increased step width when walking in VR, indicating potential balance challenges.

Area of Science:

  • Biomechanics
  • Human-Computer Interaction
  • Virtual Reality

Background:

  • Previous studies indicate increased postural sway in virtual reality (VR).
  • The impact of VR on gait stability during walking remains less understood.

Purpose of the Study:

  • To investigate whether virtual reality environments induce gait instability.
  • To quantify gait parameter changes in healthy adults during VR walking.

Main Methods:

  • Ten healthy adults walked on an instrumented treadmill at varying speeds (0.9, 1.1, 1.3 m/s).
  • Gait was assessed in both a virtual reality (VR) environment (endless corridor projection) and a non-VR environment.
  • Spatiotemporal gait data were collected using force platforms to analyze gait instability parameters.

Related Experiment Videos

Main Results:

  • Walking in VR resulted in significantly reduced stride lengths (p = 0.001).
  • Step width was significantly increased in the VR environment (p = 0.001).
  • Variability in stride velocity (p < 0.001) and step width (p = 0.002) also increased in VR.

Conclusions:

  • Virtual reality environments appear to induce gait instability in healthy individuals.
  • Observed gait deviations suggest altered balance control mechanisms in VR.
  • Further research is warranted to explore the implications for VR use.