Monocular texture segmentation and proto-rivalry
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Updated: Aug 8, 2026

How to Create and Use Binocular Rivalry
Published on: November 10, 2010
Joshua A Solomon1, Adrian John, Michael J Morgan
1Department of Optometry and Visual Science, City University, London EC1V 0HB, UK. j.a.solomon@city.ac.uk
Abstract:
When the right eye's target is the left eye's distracter and vice versa, orientation-defined search is impossible unless, as we show here, the elements are close together. More than 1s was required to find inverse-cyclopean texture boundaries when elements were arranged on a 16 x 16 grid. Less than 250 ms was required for a 24 x 24 grid covering the same area. The conventional view is that binocular rivalry requires at least 200 ms to develop, but our results suggest a more rapid access to monocular signals. We call this rapid form of access "proto-rivalry."

