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Using games to demonstrate competency.

Pamela Pauli1

  • 1Oregon Health and Sciences University Health Care System, Portland, OR 97239, USA. paulip@ohsu.edu

Journal for Nurses in Staff Development : JNSD : Official Journal of the National Nursing Staff Development Organization
|December 7, 2005
PubMed
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This study introduces a gaming strategy to improve mandatory safety training. This approach enhances staff learning, self-efficacy, and competency assessment through cooperative and interactive methods.

Area of Science:

  • Healthcare Education
  • Workplace Safety Training
  • Educational Psychology

Background:

  • Mandatory annual safety training presents challenges in assessing staff competency.
  • Diverse staff needs (education, language, learning abilities) complicate training and assessment.
  • Institutions require effective methods for both training delivery and competency validation.

Purpose of the Study:

  • To describe a novel gaming strategy for mandatory safety training.
  • To explore the use of gaming for enhancing staff learning and self-efficacy.
  • To assess the effectiveness of a cooperative, interactive approach in evaluating staff competency.

Main Methods:

  • Implementation of a cooperative and interactive gaming strategy.
  • Focus on promoting active participation and engagement during training.

Related Experiment Videos

  • Utilizing the gaming approach as a tool for competency assessment.
  • Main Results:

    • The gaming strategy was found to promote learning among staff.
    • Self-efficacy levels were positively impacted by the interactive approach.
    • The method provided a viable means to assess staff competency.

    Conclusions:

    • Gaming strategies offer an effective alternative for mandatory safety training.
    • Cooperative and interactive learning enhances both knowledge acquisition and self-efficacy.
    • This approach successfully addresses the dual needs of staff development and institutional assessment.