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Something for nothing: understanding purchasing behaviors in social virtual environments.

Donghun Chung1

  • 1Department of Communication, University of Arkansas, Fayetteville, Arkansas 72701, USA. donghunc@uark.edu

Summary

This study examined factors influencing avatar product purchases and use intentions. The Technology Acceptance Model (TAM) successfully predicted intentions among non-users, highlighting perceived ease of use and usefulness.

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