Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Videos

Realistic haptic rendering of interacting deformable objects in virtual environments.

Christian Duriez1, Frédéric Dubois, Abderrahmane Kheddar

  • 1CIMIT Simulation Group, Cambridge, MA 02139, USA. christian.duriez@gmail.com

IEEE Transactions on Visualization and Computer Graphics
|December 31, 2005
PubMed
Summary
This summary is machine-generated.

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Di-ortho-fluoroazobenzene Functionalized Discotic Nematic Liquid Crystals as Soft Ambipolar Semiconductors.

Chemistry, an Asian journal·2026
Same author

Reduced nitrogen fertilization combined with microbial bio-inputs restores soil bacterial functional profiles and sustains wheat performance.

The Science of the total environment·2026
Same author

Magnetotelluric evidence for a melt-rich magmatic reservoir beneath Mayotte.

Nature·2025
Same author

Efficient Charge Transport and Electronic Conduction in Organic Liquid Crystalline Semiconductor-Reduced Graphene Oxide Hybrid Assembly with Controlled Microscale Morphologies.

Chemphyschem : a European journal of chemical physics and physical chemistry·2025
Same author

Assessing time series correlation significance: A parametric approach with application to physiological signals.

Biomedical signal processing and control·2025
Same author

Open vs. Robot-Assisted Artificial Urinary Sphincter Implantation in Women with Stress Urinary Incontinence: A Multicenter Comparative Study.

Journal of clinical medicine·2025
Same journal

Blue Noise Dithering for Reservoir-based Spatio-temporal Importance Resampling.

IEEE transactions on visualization and computer graphics·2026
Same journal

ROS-GS: Relightable Outdoor Scenes With Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

MesoSplats: Texture Synthesis with Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

GLLA: A Unified Force-Directed Graph Layout Framework Supporting Local Adjustments.

IEEE transactions on visualization and computer graphics·2026
Same journal

Multi-Perception Crowd: Learning to combine entity and implicit perception for diverse crowd simulation.

IEEE transactions on visualization and computer graphics·2026
Same journal

Hiding in Plain Sight: Camouflaging Real-world Objects.

IEEE transactions on visualization and computer graphics·2026
See all related articles

This study introduces a new computer haptics algorithm for realistic interaction with deformable virtual objects. It enhances haptic feedback by accurately modeling contact and friction, enabling stable and precise simulations.

Area of Science:

  • Computer Science
  • Robotics
  • Virtual Reality

Background:

  • Haptic feedback in multimodal simulations relies on contact force computation.
  • Current methods simplify contact and friction laws, limiting realistic rendering of phenomena like slip and stick effects.
  • Accurate contact space modeling is crucial for high-fidelity haptic rendering.

Purpose of the Study:

  • To present a novel computer haptics algorithm for interactive manipulation of deformable virtual objects.
  • To improve the realism and stability of haptic feedback in simulations.
  • To enable more nuanced simulation of contact and friction phenomena.

Main Methods:

  • Utilized Signorini's contact law and Coulomb's friction law as the basis for the haptics algorithm.

Related Experiment Videos

  • Employed a linearization of contact space behavior via the Delassus operator, solved iteratively using a Gauss-Seidel type algorithm for real-time performance.
  • Incorporated a corotational global formulation for dynamic deformation, dissociating mass and stiffness ratios from the simulation time step for stable feedback.
  • Main Results:

    • Developed and implemented a computer haptics algorithm capable of real-time performance.
    • Achieved stable and realistic six-dimensional (6D) haptic feedback.
    • Demonstrated the algorithm's effectiveness through a clipping task experiment.

    Conclusions:

    • The proposed algorithm provides stable and realistic haptic feedback for deformable virtual objects.
    • The method accurately models complex contact and friction phenomena, overcoming limitations of previous approaches.
    • This advancement is significant for applications requiring high-fidelity interactive simulations.