Related Experiment Videos
The good behavior game: 1969-2002.
Daniel H Tingstrom1, Heather E Sterling-Turner, Susan M Wilczynski
1Department of Pyschology, University of Southern Mississippi, MS 39406-5025, USA.
Behavior Modification
|February 9, 2006
Summary
The Good Behavior Game (GBG) is a successful classroom behavior management strategy using team competition and peer influence. This review covers its variations, applications, and effectiveness across diverse populations and behaviors.
Area of Science:
- Behavioral Psychology
- Educational Psychology
- Intervention Science
Background:
- The Good Behavior Game (GBG) is an interdependent group-oriented contingency management procedure introduced in 1969.
- It has demonstrated widespread success in classroom and other settings.
- The GBG integrates team competition and peer influence with reinforcement strategies.
Purpose of the Study:
- To review the Good Behavior Game (GBG), including its variations and adaptations.
- To summarize empirical findings on the GBG's application to various target behaviors and participant groups.
- To consider reinforcer types, consumer acceptance, and implementation challenges.
Main Methods:
- This study is a review of existing literature on the Good Behavior Game.
- It synthesizes empirical findings from studies utilizing the GBG.
- The review examines variations, adaptations, and implementation factors.
Main Results:
- The GBG is popular, user-friendly, time-efficient, and versatile.
- It has been applied successfully to a wide range of target behaviors and participant populations.
- Various reinforcers have been employed, with generally positive consumer acceptance.
Conclusions:
- The Good Behavior Game (GBG) is a highly effective and adaptable intervention for behavior management.
- Its success is attributed to its group-oriented, competitive, and peer-influenced structure.
- Further consideration of reinforcers and implementation strategies can optimize its application.