Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Videos

Watermarking mesh-based representations of 3-D objects using local moments.

Adrian G Bors1

  • 1Department of Computer Science, University of York, York YOI0 5DD, UK. adrian.bors@cs.york.ac.uk

IEEE Transactions on Image Processing : a Publication of the IEEE Signal Processing Society
|March 8, 2006
PubMed
Summary

This study introduces a novel method for embedding digital information into 3-D models using geometric alterations. The technique offers robust fingerprinting and watermarking for 3-D graphical objects, even after cropping or noise.

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Training a Dynamic Growing Mixture Model for Lifelong Learning.

IEEE transactions on neural networks and learning systems·2025
Same author

Continual Unsupervised Generative Modeling.

IEEE transactions on pattern analysis and machine intelligence·2025
Same author

Lifelong Generative Adversarial Autoencoder.

IEEE transactions on neural networks and learning systems·2023
Same author

Lifelong Dual Generative Adversarial Nets Learning in Tandem.

IEEE transactions on cybernetics·2023
Same author

Co-attention enabled content-based image retrieval.

Neural networks : the official journal of the International Neural Network Society·2023
Same author

Characterising and dissecting human perception of scene complexity.

Cognition·2022

Area of Science:

  • Computer Graphics
  • Digital Watermarking
  • Geometric Modeling

Background:

  • Digital watermarking is crucial for copyright protection and data authentication.
  • Existing methods for 3-D models often struggle with robustness and imperceptibility.
  • Polygonal meshes are a common representation for 3-D graphical objects.

Purpose of the Study:

  • To propose a new methodology for fingerprinting and watermarking three-dimensional (3-D) graphical objects.
  • To develop algorithms that embed information with minimal perceptual distortion.
  • To analyze the information capacity and robustness of the proposed watermarking techniques.

Main Methods:

  • A watermarking methodology involving embedding and detection stages.
  • Information is embedded via local geometrical perturbations on polygonal meshes, preserving connectivity.

Related Experiment Videos

  • A neighborhood localized measure identifies vertices for watermarking in less perceptible regions.
  • Two algorithms are proposed: one using parallel planes, the other bounding ellipsoids for embedding constraints.
  • Main Results:

    • The proposed measure effectively selects vertices for imperceptible watermarking.
    • Two blind watermarking algorithms (requiring no original model for detection) were developed.
    • Analysis of information capacity for various 3-D meshes was performed.
    • Robustness testing against noise perturbation and object cropping demonstrated the algorithms' resilience.

    Conclusions:

    • The developed methodology provides effective fingerprinting and watermarking for 3-D graphical objects.
    • The proposed algorithms are robust against common attacks like noise and cropping.
    • The techniques offer a viable solution for protecting intellectual property in 3-D digital content.