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TIES that BIND: an introduction to domain mapping as a visualization tool for virtual rehabilitation
Patrice L Tamar Weiss1, Rochelle Kedar, Meir Shahar
1Laboratory for Innovations in Rehabilitation Technology, Department of Occupational Therapy, University of Haifa, Haifa, Israel. tamar@research.haifa.ac.il
Summary
Virtual reality (VR) in rehabilitation rapidly advances, often outpacing efficacy research. This study uses concept mapping to analyze VR rehabilitation publication history, aiming to guide future research and development proactively.
Area of Science:
- Rehabilitation Medicine
- Computer Science
- Human-Computer Interaction
Background:
- The field of virtual reality (VR) rehabilitation is rapidly evolving, with clinical applications closely following scientific and technological progress.
- The swift pace of implementation often leads to reactive research and development, hindering proactive strategic planning.
- Understanding the historical trajectory of VR in rehabilitation is crucial for identifying facilitators and barriers to its advancement.
Observation:
- This paper introduces concept mapping as a novel method to analyze the publication history of VR in rehabilitation.
- The study explores the interdisciplinary nature and growth patterns within VR rehabilitation research.
- Concept maps visually represent the evolution and interconnectedness of research topics in this domain.
Findings:
- The analysis of publication history reveals key trends and emerging areas in VR rehabilitation.
- Concept mapping provides insights into the collaborative efforts and knowledge dissemination within the field.
- The study identifies patterns that can inform future research priorities and funding strategies.
Implications:
- This work offers a framework for proactively guiding the future development of VR rehabilitation interventions.
- The findings can help researchers and funding bodies establish more strategic R&D priorities.
- By understanding past growth, the field can better address current limitations and accelerate progress in VR-based rehabilitation.