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Related Experiment Videos

Good-behavior game: a replication and systematic analysis.

M B Medland1, T J Stachnik

  • 1Michigan State University.

Journal of Applied Behavior Analysis
|April 1, 1972
PubMed
Summary
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A good-behavior game significantly reduced disruptive classroom behaviors in fifth graders. Rules and response feedback lights were key components in decreasing off-task actions.

Area of Science:

  • Educational Psychology
  • Behavioral Interventions

Background:

  • Classroom behavior management is crucial for effective learning.
  • Disruptive behaviors can impede academic progress.

Purpose of the Study:

  • To evaluate the efficacy of a good-behavior game in reducing disruptive behaviors.
  • To identify effective components of the behavior game.

Main Methods:

  • A good-behavior game was implemented in a fifth-grade reading class.
  • Dependent variables included talking-out, disruptive, and out-of-seat behaviors.
  • Reversal and component analysis phases were used.

Main Results:

  • The game reduced disruptive behaviors by 97-99%.
  • Rules and response feedback lights were effective components.

Related Experiment Videos

  • Student observers recorded behavior changes.
  • Conclusions:

    • The good-behavior game is a highly effective intervention for classroom behavior.
    • Specific game components, like rules and lights, are critical for success.