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Updated: Jul 17, 2026

Measuring Engagement of Spectators of Social Digital Games
Published on: July 3, 2021
Personality and self-reported use of mobile phones for games
James G Phillips1, Sarah Butt, Alex Blaszczynski
1School of Psychology, Psychiatry & Psychological Medicine, Monash University, Australia. jim.phillips@med.monash.edu.au
Abstract:
Mobile phones are popular devices that may generate problems for a section of the community. A previous study using the Eysenck Personality Questionnaire found that extraverts with low self-esteem reported more problems with their mobile phone use. The present study used the NEO FI and Coopersmith Self-Esteem Inventory to predict the self reported mobile phone use of 112 participants. Multiple regression found that people low on agreeableness were more likely to use their mobile phones to play games. The findings imply an interplay between personality traits and excessive or problematic use on mobile phones that is relevant to proposed innovations such as gambling on mobile phones.
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