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Updated: Jul 17, 2026

MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions
Published on: May 10, 2012
Stereomotion suppression and the perception of speed: accuracy and precision as a function of 3D trajectory
Kevin R Brooks1, Leland S Stone
1Human Information Processing Research Branch, NASA Ames Research Center, Moffett Field, CA, USA. krbrooks@plymouth.ac.uk
Abstract:
The precision and accuracy of speed discrimination performance for stereomotion stimuli were assessed for several receding 3D trajectories confined to the horizontal meridian. It has previously been demonstrated in a variety of tasks that detection thresholds are substantially higher when subjects observe a stereomotion stimulus than when simply viewing one of its component monocular half-images--a phenomenon known as stereomotion suppression (C. W. Tyler, 1971). Using monocularly visible motion in depth targets, we found mean speed discrimination thresholds to be higher for stereomotion, compared with monocular lateral speed discrimination thresholds for equivalent stimuli, demonstrating a disadvantage for binocular viewing in the case of speed discrimination as well. Furthermore, speed discrimination thresholds for motion in depth were not systematically affected by trajectory angle; hence, the disadvantage of binocular viewing persists even when there are concurrent changes in binocular visual direction. Lastly, there was a tendency for oblique trajectories of stereomotion to be perceived as faster than equally rapid motion receding directly away from the subject along the midline. Our data, in addition to earlier stereomotion suppression observations, are consistent with a stereomotion system that takes a noisy, weighted difference of the stimulus velocities in the two eyes to compute motion in depth.
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