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Effects of virtual body motion on visually-induced motion sickness
1Inst. for Human Sci. & Biomed. Eng., Nat. Inst. of Adv. Ind. Sci. & Technol., Tsukuba, Japan.
Virtual roll motion effectively causes visually-induced motion sickness, especially at rotation speeds of 30-60 deg/s. This research aids in developing better evaluation methods for motion sickness in virtual environments.
Area of Science:
- Human-Computer Interaction
- Neuroscience
- Virtual Reality
Background:
- Visually-induced motion sickness (VIMS) is a significant concern in immersive technologies like video games and virtual reality.
- Previous research indicated virtual roll motion is a potent VIMS trigger.
Purpose of the Study:
- To evaluate the impact of different image types (random dots vs. ordinary scenes) and virtual rotation speeds on VIMS.
- To refine methods for assessing VIMS in simulated motion environments.
Main Methods:
- Two experiments were conducted to test VIMS.
- Experiment 1: Assessed sickness scores with virtual roll motion using different image types.
- Experiment 2: Examined the effect of virtual rotation speed (yawing, pitching, rolling) on sickness.
Main Results:
- Virtual roll motion consistently produced the highest motion sickness scores, irrespective of image type.
- Rotation speeds between 30 to 60 degrees per second yielded the highest sickness scores across all rotation types.
Conclusions:
- Non-reciprocating rolling motion in visual simulations is a robust inducer of VIMS.
- The speed of rotation's effect on VIMS may stem from visual-nonvisual information conflict, not retinal image speed.
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