Related Experiment Video
Updated: Jul 16, 2026

Photorealistic Learned Landscapes for Augmented Reality
Published on: June 27, 2025
Egocentric depth judgments in optical, see-through augmented reality
J Edward Swan1, Adam Jones, Eric Kolstad
1Department of Computer Science and Engineering, Institute for Neurocognitive Science and Technology, Mississippi State University, Butler Hall 39762, USA. swan@acm.org
This study investigates augmented reality (AR) depth perception, finding that AR users may overestimate distant objects but underestimate near ones. Special conditions like "x-ray vision" significantly impact spatial judgment accuracy.
Area of Science:
- Human-Computer Interaction
- Computer Vision
- Perception Psychology
Background:
- Optical see-through augmented reality (AR) systems face challenges in accurately representing spatial layout and depth.
- Ensuring users perceive virtual graphics in consistent spatial relationships with real-world objects is crucial for AR development.
- AR enables novel perceptual capabilities, such as 'x-ray vision,' requiring accurate depth perception for virtual objects behind real-world occlusions.
Purpose of the Study:
- To review and discuss protocols for measuring egocentric depth judgments in virtual and augmented environments.
- To investigate depth underestimation commonly observed in virtual environments.
- To experimentally measure egocentric depth judgments in AR across different distances and conditions.
Main Methods:
- Experiment I utilized a perceptual matching protocol to assess AR depth judgments from 5 to 45 meters, examining visual field location, 'x-ray vision,' and practice effects.
- Experiment II employed blind walking and verbal reports to measure AR depth judgments between 3 and 7 meters, comparing real, virtual, and mixed objects.
- Protocols reviewed include those for measuring egocentric depth in both virtual reality (VR) and AR settings.
Main Results:
- Experiment I indicated a bias shift, with AR depth judgments switching from underestimation to overestimation around 23 meters.
- The 'x-ray vision' condition in Experiment I was found to significantly increase task difficulty.
- Experiment II results suggest egocentric depth in AR is underestimated at near distances (3-7m), though less so than in typical VR environments.
Conclusions:
- AR depth perception exhibits complex behavior, including a distance-dependent shift in judgment bias.
- Factors such as restricted field-of-view and limited scanning strategies may contribute to depth underestimation in AR at near distances.
- Understanding and mitigating depth perception errors are essential for developing effective and intuitive AR experiences.
Related Concept Videos
Depth Perception and Spatial Vision
Perceptual Constancy
Size constancy is the recognition that an object remains the same size, even when its image on the retina changes. For instance, a bus is perceived to be large enough to carry people, even if it looks tiny from...
Gestalt Principles of Perception
Sight Distance in a Vertical Curve
