Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Role of Shaping in Operant Conditioning01:19

Role of Shaping in Operant Conditioning

Shaping is a technique used in operant conditioning to train complex behaviors by rewarding successive approximations toward the target behavior. This method is necessary because organisms are unlikely to perform complex behaviors spontaneously. Instead, shaping breaks down the desired behavior into small, manageable steps.
The steps involved in shaping begin with reinforcing any response that resembles the desired behavior. For example, parents might praise a child for picking up one toy. As...
Statically Indeterminate Problem Solving01:16

Statically Indeterminate Problem Solving

Statically indeterminate problems are those where statics alone can not determine the internal forces or reactions. Consider a structure comprising two cylindrical rods made of steel and brass. These rods are joined at point B and restrained by rigid supports at points A and C. Now, the reactions at points A and C and the deflection at point B are to be determined. This rod structure is classified as statically indeterminate as the structure has more supports than are necessary for maintaining...
Fixed Action Patterns01:06

Fixed Action Patterns

A fixed action pattern (FAP) is a specific, hard-wired sequence of behaviors that occurs in response to an external stimulus, called a sign stimulus. The behavior is “fixed” because it is essentially unchangeable—proceeding similarly across individuals of a species every time it occurs.

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Characterizing Continuous Manipulation Families for Dexterous Soft Robot Hands.

Frontiers in robotics and AI·2021
Same author

Effect of Object and Task Properties on Bimanual Transport.

Journal of motor behavior·2018
Same author

Apples, oranges, and angles: Comparative kinematic analysis of disparate limbs.

Journal of theoretical biology·2011
Same author

Selection criteria for preparatory object rotation in manual lifting actions.

Journal of motor behavior·2009
Same author

Method for determining kinematic parameters of the in vivo thumb carpometacarpal joint.

IEEE transactions on bio-medical engineering·2008
Same author

[Detonation temperature measurement of epoxypropane using instantaneous spectrum method].

Guang pu xue yu guang pu fen xi = Guang pu·2008

Related Experiment Video

Updated: Jul 15, 2026

Estimation of Contact Regions Between Hands and Objects During Human Multi-Digit Grasping
09:41

Estimation of Contact Regions Between Hands and Objects During Human Multi-Digit Grasping

Published on: April 21, 2023

Data-driven grasp synthesis using shape matching and task-based pruning.

Ying Li1, Jiaxin L Fu, Nancy S Pollard

  • 1School of Computer Science, Robotics Institute NSH, Carnege Mellon University, Pittsburgh, PA 15213-3890, USA. liyingus@yahoo.com

IEEE Transactions on Visualization and Computer Graphics
|May 15, 2007
PubMed
Summary

Animating human grasps is challenging. This study introduces a data-driven method using shape matching and quality measures to synthesize natural hand grasps for new objects, aiding animation and virtual environments.

More Related Videos

Portable Intermodal Preferential Looking (IPL): Investigating Language Comprehension in Typically Developing Toddlers and Young Children with Autism
10:11

Portable Intermodal Preferential Looking (IPL): Investigating Language Comprehension in Typically Developing Toddlers and Young Children with Autism

Published on: December 14, 2012

Design and Use of an Apparatus for Presenting Graspable Objects in 3D Workspace
09:11

Design and Use of an Apparatus for Presenting Graspable Objects in 3D Workspace

Published on: August 8, 2019

Related Experiment Videos

Last Updated: Jul 15, 2026

Estimation of Contact Regions Between Hands and Objects During Human Multi-Digit Grasping
09:41

Estimation of Contact Regions Between Hands and Objects During Human Multi-Digit Grasping

Published on: April 21, 2023

Portable Intermodal Preferential Looking (IPL): Investigating Language Comprehension in Typically Developing Toddlers and Young Children with Autism
10:11

Portable Intermodal Preferential Looking (IPL): Investigating Language Comprehension in Typically Developing Toddlers and Young Children with Autism

Published on: December 14, 2012

Design and Use of an Apparatus for Presenting Graspable Objects in 3D Workspace
09:11

Design and Use of an Apparatus for Presenting Graspable Objects in 3D Workspace

Published on: August 8, 2019

Area of Science:

  • Robotics and Human-Computer Interaction
  • Computer Graphics and Animation

Background:

  • Animating human grasps, particularly whole-hand grasps, is complex due to the hand's high degrees of freedom and the need for natural object conformity.
  • Existing methods rely on captured human motion data but struggle with adapting grasps to novel objects.

Purpose of the Study:

  • To develop a data-driven approach for synthesizing natural human grasps for arbitrary objects.
  • To enable automatic grasp synthesis in virtual environments and assist animators in posing hands.

Main Methods:

  • A novel shape matching algorithm identifies candidate grasps by comparing hand and object features (relative placements, surface normals).
  • Candidate grasps are clustered and pruned using an anatomically-based grasp quality measure tailored for the human hand.

Main Results:

  • The algorithm successfully synthesizes grasps for objects not present in the original human grasp database.
  • Demonstrated examples showcase the effectiveness of the data-driven grasp synthesis approach.

Conclusions:

  • The proposed method provides an effective solution for automatic grasp synthesis.
  • This technique is valuable for both animation tools and applications requiring automatic grasp generation in virtual environments.