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Joint source and channel coding for 3-D scene databases using vector quantization and embedded parity objects.

Dihong Tian1, Junlin Li, Ghassan AiRegib

  • 1Cisco Systems, Inc., San Jose, CA 95134, USA. dihong.tian@ieee.org

IEEE Transactions on Image Processing : a Publication of the IEEE Signal Processing Society
|June 6, 2007
PubMed
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This study introduces an object-oriented system for efficient 3-D scene coding and streaming. It significantly reduces receiving distortion in 3-D databases using adaptive quantization and parity objects for improved lossy compression.

Area of Science:

  • Computer Graphics
  • Data Compression
  • Networked Multimedia Systems

Background:

  • Three-dimensional (3-D) graphic scenes comprise mesh objects with varying display importance.
  • Efficient coding and streaming of 3-D scene databases are challenging in lossy, rate-constrained environments.
  • Existing methods often lack adaptive precision and robust packet loss resilience for complex 3-D data.

Purpose of the Study:

  • To propose an object-oriented system for efficient coding and streaming of 3-D scene databases.
  • To enhance performance in lossy and rate-constrained environments through adaptive quantization and error resilience.
  • To reduce receiving distortion by jointly optimizing source and channel coding while preserving object independence.

Main Methods:

  • Exploited Vector Quantization (VQ) to code 3-D scene databases into multiresolution hierarchies.

Related Experiment Videos

  • Implemented adaptive quantization precisions for objects and layers based on a weighted distortion model.
  • Developed a rate-distortion optimization framework incorporating Forward Error Correction (FEC) 'parity objects' for enhanced packet loss resilience.
  • Main Results:

    • Achieved significant reduction in receiving distortion for 3-D databases compared to conventional methods.
    • Demonstrated effective joint source and channel coding by treating graphic objects preferentially.
    • Preserved manipulation independency of objects during transport through scalable coding and respective packet sequences.

    Conclusions:

    • The proposed object-oriented system offers superior distortion-rate performance for 3-D scene databases.
    • Adaptive quantization and parity objects are key to efficient and resilient streaming of 3-D data.
    • Joint optimization of source and channel coding, while maintaining object independence, is crucial for advanced 3-D data transmission.