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Updated: Jul 14, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Virtual reality environments for post-stroke arm rehabilitation
Sandeep Subramanian1, Luiz A Knaut, Christian Beaudoin
1School of Physical and Occupational Therapy, McGill University, 3654 Promenade Sir William Osler, Montreal, H3G 1Y5, Canada. sandeep.subramanian@mail.mcgill.ca
Introduction:
Optimal practice and feedback elements are essential requirements for maximal motor recovery in patients with motor deficits due to central nervous system lesions.
Methods:
A virtual environment (VE) was created that incorporates practice and feedback elements necessary for maximal motor recovery. It permits varied and challenging practice in a motivating environment that provides salient feedback.
Results:
The VE gives the user knowledge of results feedback about motor behavior and knowledge of performance feedback about the quality of pointing movements made in a virtual elevator. Movement distances are related to length of body segments.
Conclusion:
We describe an immersive and interactive experimental protocol developed in a virtual reality environment using the CAREN system. The VE can be used as a training environment for the upper limb in patients with motor impairments.
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