Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Videos

Reaching within a dynamic virtual environment.

Assaf Y Dvorkin1, Robert V Kenyon, Emily A Keshner

  • 1Sensory Motor Performance Program, Rehabilitation Institute of Chicago, 345 East Superior Street, Chicago, IL 60611, USA. a-dvorkin@northwestern.edu

Journal of Neuroengineering and Rehabilitation
|July 6, 2007
PubMed
Summary
This summary is machine-generated.

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Real-Time Postural Disturbance Detection Through Sensor Fusion of EEG and Motion Data Using Machine Learning.

Sensors (Basel, Switzerland)·2024
Same author

Editorial: Current state of postural research - Moving beyond the balance platform.

Frontiers in neurology·2024
Same author

Localizing EEG Recordings Associated With a Balance Threat During Unexpected Postural Translations in Young and Elderly Adults.

IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society·2023
Same author

Evolution of postural control assessment: From dynamic posturography to virtual reality.

Frontiers in neurology·2023
Same author

Electrodermal and postural responses in dizzy adults: Diagnostic indicators of vestibular migraine.

Journal of vestibular research : equilibrium & orientation·2022
Same author

V-NeuroStack: Open-source 3D time stack software for identifying patterns in neuronal data.

Journal of neuroscience research·2022
Same journal

Determination of cut-off points for the Move4 accelerometer and assessment of energy expenditure in children and adolescents aged 6-16 years using manual wheelchairs: a validation and calibration study.

Journal of neuroengineering and rehabilitation·2026
Same journal

Safety, feasibility and preliminary effects of Atalante exoskeleton-assisted gait training in amyotrophic lateral sclerosis: a prospective ABA pilot study.

Journal of neuroengineering and rehabilitation·2026
Same journal

Effects of repetitive transcranial magnetic stimulation on cognition through sleep slow-wave activity in older adults.

Journal of neuroengineering and rehabilitation·2026
Same journal

Peripheral and central vestibular neuromodulation improve postural control in adolescent idiopathic scoliosis: a randomized, sham-controlled, multi-arm intervention study.

Journal of neuroengineering and rehabilitation·2026
Same journal

Ankle-foot orthosis mechanical testing: a scoping review.

Journal of neuroengineering and rehabilitation·2026
Same journal

Neuromechanical synergy patterns explain metabolic efficiency differences during the sit-to-walk transition.

Journal of neuroengineering and rehabilitation·2026
See all related articles

Altering the visual field during reaching tasks disrupts visuomotor control, causing longer pauses and compensatory arm drifts. This indicates challenges in processing visual information when the visual reference frame shifts during movement.

Area of Science:

  • Neuroscience
  • Human Motor Control
  • Virtual Reality

Background:

  • Reaching movements involve complex computations for target and limb localization.
  • Visuomotor control translates spatial information into motor commands for hand movement.

Purpose of the Study:

  • To investigate how visual field shifts impact visuomotor control during reaching.
  • To determine the effects of altered visuo-spatial relations on motor planning.

Main Methods:

  • Five healthy subjects performed reaching tasks in an immersive virtual environment.
  • Visual targets shifted unpredictably, and the virtual scene underwent roll motion.

Main Results:

  • A rolling visual field significantly increased pauses in reaching movements when targets shifted.

Related Experiment Videos

  • Terminal arm posture showed a drift opposite to the visual field's roll direction.
  • Conclusions:

    • Roll motion of the visual field impairs simultaneous processing of sequential visual stimuli.
    • Subjects compensated for perceived shifts in their visual reference frame during reaching.