The scientific research potential of virtual worlds

William Sims Bainbridge1

  • 1Division of Information and Intelligent Systems, National Science Foundation, 4201 Wilson Boulevard, Arlington, VA 22230, USA.

Science (New York, N.Y.)
|July 28, 2007
PubMed
Summary

Online virtual worlds offer promising research avenues for social and behavioral sciences. Methodologies like ethnography and market analysis are being explored in platforms such as Second Life and World of Warcraft.

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