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Related Experiment Videos

Garuda: a scalable tiled display wall using commodity PCs.

Nirnimesh1, Pawan Harish, P J Narayanan

  • 1Center for Visual Information Technology, International Institute of Information Technology, Gachibowli, Hyderabad, India. nirnimesh@research.iiit.ac.in

IEEE Transactions on Visualization and Computer Graphics
|August 23, 2007
PubMed
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Garuda is a new framework for scalable tiled display walls. It efficiently renders large datasets by transmitting only necessary scene data, reducing network load and enabling interactive visualization of massive models.

Area of Science:

  • Computer Graphics
  • High-Performance Computing
  • Visualization Systems

Background:

  • Tiled display walls offer scalable, high-resolution visualization but require efficient software to handle large datasets.
  • Existing solutions like Chromium face network bottlenecks due to transmitting massive geometric data every frame.

Purpose of the Study:

  • To develop a scalable client-server framework, Garuda, for rendering applications on tiled display walls without modification.
  • To address the network and rendering challenges associated with large-scale, high-resolution visualizations.

Main Methods:

  • Garuda employs an object-based scene graph on the server, using an adaptive culling algorithm to identify visible objects for each display tile.
  • It transmits only relevant scene graph portions to clients, which cache data to exploit inter-frame redundancy.

Related Experiment Videos

  • A multicast protocol and geometry push philosophy optimize data transmission and client synchronization.
  • Main Results:

    • Garuda achieves transparent rendering of Open Scene Graph (OSG) applications on tiled displays.
    • The system demonstrates scalability for large tile configurations and massive datasets.
    • Server and network loads exhibit sublinear growth with an increasing number of tiles, proving efficiency.

    Conclusions:

    • Garuda provides a scalable and efficient solution for driving large tiled display walls.
    • The framework enables interactive rendering of massive models by optimizing data transmission and reducing rendering overhead.
    • Its client-server architecture and novel culling/transmission methods make it suitable for next-generation large-scale visualization systems.