Related Experiment Video
Updated: Jul 10, 2026

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
Published on: March 1, 2017
The ideal elf: identity exploration in World of Warcraft
Katherine Bessière1, A Fleming Seay, Sara Kiesler
1Carnegie Mellon University, Pittsburgh, Pennsylvania 15217, USA. katieb@cmu.edu
Abstract:
In this study, we examine the identity exploration possibilities presented by online multiplayer games in which players use graphics tools and character-creation software to construct an avatar, or character. We predicted World of Warcraft players would create their main character more similar to their ideal self than the players themselves were. Our results support this idea; a sample of players rated their character as having more favorable attributes that were more favorable than their own self-rated attributes. This trend was stronger among those with lower psychological well-being, who rated themselves comparatively lower than they rated their character. Our results suggest that the game world allows players the freedom to create successful virtual selves regardless of the constraints of their actual situation.
Related Concept Videos
The Sense of Self: Reflected Self-Appraisal and Social Comparison
Deindividuation
Erikson's Theory on Socioemotional Development during Adolescence
Ethnic Identity within a Larger Culture
Role-Based Identity
Personal Identity

