Three-person game facilitates indirect reciprocity under image scoring

Shinsuke Suzuki1, Eizo Akiyama

  • 1Graduate School of Systems and Information Engineering, University of Tsukuba, 1-1-1 Tennoudai, Tsukuba, Ibaraki 305-8573, Japan. suzuki92@sk.tsukuba.ac.jp

Summary

Indirect reciprocity, or cooperation based on reputation, can be stably maintained in three-person games using a nucleus shield mechanism. This mechanism allows cooperation even with image scoring, unlike previous two-person game models.

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