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Updated: Jul 11, 2026

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Using Eye-tracking to Assess the Relative Importance of Visual and Vestibular Input to Subcortical Motion Processing in the Roll Plane
Published on: August 22, 2025
Motion sickness, console video games, and head-mounted displays
Omar Merhi1, Elise Faugloire, Moira Flanagan
1School of Kinesiology, University of Minnesota, Minneapolis 55455, USA.
Human Factors
|October 6, 2007
Summary
Commercial video games played on head-mounted displays can cause motion sickness. Sickness was more frequent when standing, and head motion instability preceded sickness when seated.
Area of Science:
- Human-computer interaction
- Virtual reality and gaming
- Neuroscience and sensory systems
Background:
- Growing use of head-mounted displays (HMDs) for gaming.
- Anecdotal evidence suggests motion sickness in video game players.
Purpose of the Study:
- To assess the nauseogenic potential of commercial console video games via HMDs.
- To investigate factors influencing motion sickness during gameplay.
Main Methods:
- Participants played commercial Xbox games using an HMD.
- Posture (standing vs. sitting) and game type were varied.
- Participants self-reported motion sickness symptoms and played for up to 50 minutes.
Main Results:
- Motion sickness occurred in all tested conditions.
- Sickness was more prevalent in the standing posture.
- Significant head motion differences were observed between sick and well participants when seated before symptom onset.
Conclusions:
- Commercial console video games delivered via HMDs can induce motion sickness.
- Instability in seated posture control may precede motion sickness.
- Findings can inform game design and user recommendations for HMD use.
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