Tile-based level of detail for the parallel age.

Krzysztof Niski1, Jonathan D Cohen

  • 1Johns Hopkins University, USA. niski@cs.jhu.edu

Summary

This study introduces a novel hierarchical tiling method for parallel rendering, optimizing workload distribution across multiple CPUs and GPUs for high-performance graphics. The approach ensures efficient resource utilization and adaptive load balancing in PC clusters.

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