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Tile-based level of detail for the parallel age.
Krzysztof Niski1, Jonathan D Cohen
1Johns Hopkins University, USA. niski@cs.jhu.edu
This study introduces a novel hierarchical tiling method for parallel rendering, optimizing workload distribution across multiple CPUs and GPUs for high-performance graphics. The approach ensures efficient resource utilization and adaptive load balancing in PC clusters.
Area of Science:
- Computer Graphics
- Parallel Computing
- High-Performance Computing
Background:
- Modern PCs utilize multiple Central Processing Units (CPUs) and Graphics Processing Units (GPUs) for enhanced performance.
- Clustering multiple PCs is a common strategy for achieving high-performance, interactive graphics.
- Efficient parallelization of rendering tasks with level of detail (LOD) is crucial for maximizing resource utilization.
Purpose of the Study:
- To present a novel approach for parallelizing rendering with level of detail using hierarchical, screen-space tiles.
- To efficiently parallelize the rendering workload across CPUs, GPUs, and multiple PCs.
- To achieve good resource utilization and adaptive load balancing in parallel graphics systems.
Main Methods:
- Implementation of a hierarchical, screen-space tiling strategy for rendering.
- Association of 'adapttiles', 'render tiles', and 'machine tiles' with CPUs, GPUs, and PCs, respectively.
- Utilizing adaptive tile sizes for load balancing and an LOD system for independent CPU/GPU load management.
Main Results:
- Demonstrated efficient parallelization of rendering tasks on both single PCs and clusters of PCs.
- Achieved good resource utilization through adaptive tile sizing and LOD management.
- Successfully balanced the workload across multiple processing units (CPUs and GPUs).
Conclusions:
- The proposed hierarchical tiling approach effectively parallelizes rendering with level of detail.
- The method enables efficient workload distribution and resource utilization in multi-CPU/GPU systems and PC clusters.
- Adaptive tile sizes and LOD management are key to balancing load on CPUs and GPUs.
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