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Clip art rendering of smooth isosurfaces
Matei Stroila1, Elmar Eisemann, John Hart
1Emerging Technologies Lab, NAVTEQ R&D, Chicago, IL 60654, USA. matei.stroila@acm.org
IEEE Transactions on Visualization and Computer Graphics
|November 13, 2007
Summary
This study presents a method for converting smooth 3D surfaces into 2D clip art. The approach uses implicit surface intersections to generate illustrations for publications.
Area of Science:
- Computer Graphics
- Computational Geometry
- Geometric Modeling
Background:
- Clip art is a 2D vector graphics format using polygons to represent 3D shapes.
- Converting complex smooth surfaces to clip art is challenging.
- Existing methods may not efficiently handle free-form shapes.
Purpose of the Study:
- To develop a direct conversion method for smooth surfaces into clip art.
- To enable the creation of illustrations for academic and design purposes.
- To represent surface features like silhouettes and shadows algorithmically.
Main Methods:
- Representing surface features (silhouette, shadow, gleam) as intersections of implicit surfaces.
- Deriving equations for efficient interrogation using particle chains.
- Developing algorithms for sorting, orienting, identifying, and filling regions to form clip art.
Main Results:
- A novel pipeline for converting smooth 3D surfaces to 2D clip art.
- Efficient interrogation of implicit surfaces for feature curve extraction.
- Demonstration of the method with numerous renderings for illustration.
Conclusions:
- The proposed method provides a robust way to generate clip art from smooth surfaces.
- This technique facilitates the creation of clear and informative illustrations for diverse applications.
- The algorithm efficiently handles complex shapes from both mathematical and artistic domains.
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