Texture mapping with hard constraints using warping scheme
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Updated: Jul 8, 2026

AFM-based Mapping of the Elastic Properties of Cell Walls: at Tissue, Cellular, and Subcellular Resolutions
Published on: July 24, 2014
Tong-Yee Lee1, Shao-Wei Yen, I-Cheng Yeh
1Department of Computer Science and Information Engineering, National Cheng-Kung University, Taiwan, Republic of China. tonylee@mail.ncku.edu.tw
Abstract:
Texture mapping with positional constraints is an important and challenging problem in computer graphics. In this paper, we first present a theoretically robust, foldover-free 2D mesh warping algorithm. Then we apply this warping algorithm to handle mapping texture onto 3D meshes with hard constraints. The proposed algorithm is experimentally evaluated and compared with the state-of-the-art method for examples with more challenging constraints. These challenging constraints may lead to large distortions and foldovers. Experimental results show that the proposed scheme can generate more pleasing results and add fewer Steiner vertices on the 3D mesh embedding.
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