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Related Concept Videos

Reinforcement01:23

Reinforcement

Positive and negative reinforcement are key concepts in operant conditioning, a learning process where the consequences of a behavior affect the likelihood of that behavior being repeated.
Positive reinforcement occurs when a behavior is followed by the presentation of a rewarding stimulus, increasing the frequency of that behavior. For example:
Reinforcement Schedules01:24

Reinforcement Schedules

Positive reinforcement is a powerful method for teaching new behaviors to both animals and humans. B.F. Skinner demonstrated this with his experiments using rats in a Skinner box. When a rat pressed a lever, it received a food pellet. This immediate reward encouraged the rat to repeat the behavior. This method, where a reward follows every instance of the behavior, is known as continuous reinforcement. It is highly effective for establishing new behaviors quickly.
Once a behavior is learned,...
Associative Learning01:27

Associative Learning

Associative learning is a fundamental concept in behavioral psychology, wherein a connection is established between two stimuli or events, leading to a learned response. This process is critical in understanding how behaviors are acquired and modified. Conditioning, the mechanism through which associations are formed, can be divided into two main types: classical conditioning and operant conditioning, each elucidating different aspects of associative learning.
Classical conditioning, also known...
Avoidance Learning and Learned Helplessness01:14

Avoidance Learning and Learned Helplessness

Avoidance learning and learned helplessness are critical concepts in understanding behavioral responses to negative stimuli.
Avoidance learning occurs when an organism learns that a specific behavior can prevent an unpleasant outcome. For example, a student who receives a bad grade may start studying harder to avoid future poor grades. This behavior persists even when the negative outcome is no longer present. Avoidance learning is powerful because it maintains behavior in the absence of the...
Observational Learning01:12

Observational Learning

Albert Bandura's observational learning, also known as imitation or modeling, occurs when a person observes and imitates another's behavior. It is a quicker process than operant conditioning. A well-known example is the Bobo doll study, where children who saw an adult acting aggressively towards the doll were more likely to act aggressively when left alone, compared to those who observed a nonaggressive adult. Many psychologists view observational learning as a form of latent learning because...
Cognitive Learning01:21

Cognitive Learning

Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...

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Related Experiment Videos

Learning through reinforcement for N-person repeated constrained games.

A S Poznyak1, K Najim

  • 1Dept. of Control Autom., CINVESTAV-IPN, Mexico City, Mexico.

IEEE Transactions on Systems, Man, and Cybernetics. Part B, Cybernetics : a Publication of the IEEE Systems, Man, and Cybernetics Society
|February 5, 2008
PubMed
Summary

This study introduces an adaptive strategy for N-person averaged constrained stochastic repeated games, using a novel reinforcement learning approach. Simulation results demonstrate the strategy

Related Experiment Videos

Area of Science:

  • Game Theory
  • Reinforcement Learning
  • Stochastic Processes

Background:

  • N-person averaged constrained stochastic repeated games present complex strategic interactions.
  • Players learn and adapt strategies without prior knowledge of game parameters.
  • Constraints on action probabilities add complexity to equilibrium analysis.

Purpose of the Study:

  • To design and analyze an adaptive strategy for N-person averaged constrained stochastic repeated games.
  • To ensure the existence and uniqueness of a Nash equilibrium under diagonal concavity conditions.
  • To develop a learning automaton-based strategy using current game outcomes and constraints.

Main Methods:

  • Modeling players as stochastic variable-structure learning automata.
  • Employing the Bush-Mosteller reinforcement scheme with a normalization procedure.
  • Utilizing the Lagrange multipliers approach with regularization for constraint handling.

Main Results:

  • The proposed adaptive strategy effectively utilizes current game realizations (outcomes and constraints).
  • Asymptotic properties of the algorithm are rigorously analyzed.
  • Simulation results confirm the feasibility and performance of the adaptive strategy.

Conclusions:

  • The developed adaptive strategy offers a viable solution for constrained stochastic repeated games.
  • The approach guarantees Nash equilibrium under specific conditions.
  • This method provides a practical tool for analyzing and playing complex dynamic games.