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Related Concept Videos

Observational Learning01:12

Observational Learning

Albert Bandura's observational learning, also known as imitation or modeling, occurs when a person observes and imitates another's behavior. It is a quicker process than operant conditioning. A well-known example is the Bobo doll study, where children who saw an adult acting aggressively towards the doll were more likely to act aggressively when left alone, compared to those who observed a nonaggressive adult. Many psychologists view observational learning as a form of latent learning because...
Avoidance Learning and Learned Helplessness01:14

Avoidance Learning and Learned Helplessness

Avoidance learning and learned helplessness are critical concepts in understanding behavioral responses to negative stimuli.
Avoidance learning occurs when an organism learns that a specific behavior can prevent an unpleasant outcome. For example, a student who receives a bad grade may start studying harder to avoid future poor grades. This behavior persists even when the negative outcome is no longer present. Avoidance learning is powerful because it maintains behavior in the absence of the...
Incomplete Dominance01:43

Incomplete Dominance

Gregor Mendel's work (1822 - 1884) was primarily focused on pea plants. Through his initial experiments, he determined that every gene in a diploid cell has two variants called alleles inherited from each parent. He suggested that amongst these two alleles, one allele is dominant in character and the other recessive. The combination of alleles determines the phenotype of a gene in an organism.
Purposive Learning01:22

Purposive Learning

E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a bonus...
Social Foundations of Self I: Play and Game01:24

Social Foundations of Self I: Play and Game

The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
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Related Experiment Video

Updated: Jul 7, 2026

The (Spatial) Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition
05:15

The (Spatial) Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition

Published on: February 19, 2018

Learning in multilevel games with incomplete information. II.

J Zhou1, E Billard, S Lakshmivarahan

  • 1Div. of Adv. Syst., Motorola Inc., Phoenix, AZ.

IEEE Transactions on Systems, Man, and Cybernetics. Part B, Cybernetics : a Publication of the IEEE Systems, Man, and Cybernetics Society
|February 7, 2008
PubMed
Summary

In multilevel games with stochastic learning automata, players tend towards noncooperation. The effective game matrix, influenced by cooperation, combines two zero-sum games, leading to noncooperative outcomes.

Related Experiment Videos

Last Updated: Jul 7, 2026

The (Spatial) Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition
05:15

The (Spatial) Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition

Published on: February 19, 2018

Area of Science:

  • Game Theory
  • Artificial Intelligence
  • Network Science

Background:

  • Multilevel games model complex decision-making in networked environments.
  • Analyzing these games presents significant theoretical challenges.
  • Previous work has explored general problems in multilevel game analysis.

Purpose of the Study:

  • To analyze a specific multilevel game scenario involving two zero-sum games.
  • To investigate the impact of the linear reward-inaction algorithm from stochastic learning automata on player behavior.
  • To determine the conditions under which cooperation or noncooperation emerges.

Main Methods:

  • Modeling the multilevel game as a convex combination of two zero-sum game matrices.
  • Analyzing the properties of the resulting effective game matrix.
  • Examining the convergence of the decision-making process using stochastic learning automata.
  • Conducting simulations to observe player behavior.

Main Results:

  • The effective game matrix is determined by players' willingness and ability to cooperate.
  • Player behavior converges towards noncooperation in the studied environment.
  • Simulation results empirically support the theoretical findings of noncooperative tendencies.

Conclusions:

  • In this specific setup, the dynamics of multilevel games with stochastic learning automata favor noncooperative strategies.
  • Cooperation is limited by the game's structure and the learning algorithm's properties.
  • Understanding these dynamics is crucial for designing effective decentralized systems.