Kronecker-product gain-shape vector quantization for multispectral and hyperspectral image coding

G R Canta1, G Poggi

  • 1Andersen Consulting, Rome, Italy. gerardo.canta@ac.com

Related Concept Videos

Gradient Vectors and Their Applications01:19

Gradient Vectors and Their Applications

Every point on a topographical map corresponds to a particular elevation, so the landscape can be modeled as a surface whose height depends on horizontal position. From any given location, a hiker may face infinitely many directions, but only one direction produces the fastest possible increase in elevation. This unique route is called the direction of steepest ascent, and in multivariable calculus, it is represented by the gradient vector of the elevation function.The gradient vector points...
Vector Representation of Complex Numbers01:16

Vector Representation of Complex Numbers

Complex numbers, represented in Cartesian coordinates, can also be visualized as vectors. These vectors can be expressed in polar form, emphasizing their magnitude and angle. When a complex number is input into a function, the output is another complex number, highlighting the function's zero point from which the vector representation can originate.
Consider a function defined as the product of the complex factors in the numerator divided by the product of the complex factors in the denominator.
Scalar and Vector Triple Products01:06

Scalar and Vector Triple Products

Two vectors can be multiplied using a scalar product or a vector product. The resultant of a scalar product is scalar, while with vector products, the resultant is a vector. These rules of the scalar or vector product between two vectors can be applied to multiple vectors to obtain meaningful combinations. The scalar triple product is the dot product of a vector with the cross product of two vectors.
The scalar triple product is the dot product of a vector with the cross product of two vectors.
Vector or Cross Product01:17

Vector or Cross Product

Vector multiplication of two vectors yields a vector product, with the magnitude equal to the product of the individual vectors multiplied by the sine of the angle between both the vectors and the direction perpendicular to both the individual vectors. As there are always two directions perpendicular to a given plane, one on each side, the direction of the vector product is governed by the right-hand thumb rule.
Consider the cross product of two vectors. Imagine rotating the first vector about...
Vector Algebra: Method of Components01:08

Vector Algebra: Method of Components

It is cumbersome to find the magnitudes of vectors using the parallelogram rule or using the graphical method to perform mathematical operations like addition, subtraction, and multiplication. There are two ways to circumvent this algebraic complexity. One way is to draw the vectors to scale, as in navigation, and read approximate vector lengths and angles (directions) from the graphs. The other way is to use the method of components.
In many applications, the magnitudes and directions of...
Vector Product (Cross Product)01:17

Vector Product (Cross Product)

Vector multiplication of two vectors yields a vector product, with the magnitude equal to the product of the individual vectors multiplied by the sine of the angle between both the vectors and the direction perpendicular to both the individual vectors. As there are always two directions perpendicular to a given plane, one on each side, the direction of the vector product is governed by the right-hand thumb rule.
Consider the cross product of two vectors. Imagine rotating the first vector about...