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Related Concept Videos

Purposive Learning01:22

Purposive Learning

E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a bonus...
Steps in the Modeling Process01:14

Steps in the Modeling Process

Albert Bandura's theory of observational learning identifies four critical processes: attention, retention, motor reproduction, and reinforcement or motivation.
Attention is the first necessary component for observational learning. It involves focusing on what the model is doing and saying. For example, if you decide to take a drawing class to enhance your skills, you need to pay close attention to the instructor's words and hand movements. The characteristics of the model significantly...
Cognitive Learning01:21

Cognitive Learning

Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
Principle of Virtual Work: Problem Solving01:13

Principle of Virtual Work: Problem Solving

The principle of virtual work is an essential concept in the field of mechanics and engineering. This is used to solve problems related to the equilibrium of a structure or system. It is based on the assumption that if a system is in equilibrium, the work done by all the forces during a virtual displacement is zero. This principle is applied by considering virtual displacements of the system and the corresponding work done by internal and external forces.
To apply the principle of virtual work,...
Critical Thinking II01:25

Critical Thinking II

Critical thinking is a cognitive process with several attributes. The attributes of critical thinking include the following:
Social Loafing01:37

Social Loafing

Another way in which a group presence can affect performance is social loafing—the exertion of less effort by a person working together with a group. Social loafing occurs when our individual performance cannot be evaluated separately from the group. Thus, group performance declines on easy tasks (Karau & Williams, 1993). Essentially individual group members loaf and let other group members pick up the slack. Because each individual’s efforts cannot be evaluated, individuals become less...

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Related Experiment Video

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Project-Based Learning Guidelines for Health Sciences Students: An Analysis with Data Mining and Qualitative Techniques
13:44

Project-Based Learning Guidelines for Health Sciences Students: An Analysis with Data Mining and Qualitative Techniques

Published on: December 9, 2022

WebQuests: creating engaging, student-centered, constructivist learning activities.

Cynthia K Russell1, Jacqueline R Burchum, Wendy M Likes

  • 1The University of Tennessee Health Science Center, College of Nursing, Memphis, TN 38163, USA. crussell@utmem.edu

Computers, Informatics, Nursing : CIN
|March 5, 2008
PubMed
Summary

WebQuests enhance health professions students' information technology and literacy skills. This inquiry-based method, though underused in higher education, offers valuable training for future healthcare professionals.

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Area of Science:

  • Health Professions Education
  • Information Science
  • Educational Technology

Background:

  • Students in health professions programs lack formal training in information technology and literacy.
  • Despite digital nativity, students often underutilize or misunderstand essential technology tools.
  • WebQuests are underutilized in higher education despite their potential.

Purpose of the Study:

  • To explore the history and application of WebQuests in health professions education.
  • To provide guidelines for developing WebQuests for nursing education.
  • To enhance students' information technology and information literacy competencies.

Main Methods:

  • Review of WebQuest history and pedagogical principles.
  • Development and implementation of WebQuests in an undergraduate informatics for healthcare course.
  • Analysis of student engagement and skill development through WebQuest activities.

Main Results:

  • WebQuests effectively promote inquiry-based learning and problem-solving skills.
  • The structured approach of WebQuests addresses gaps in formal IT and information literacy training.
  • Examples demonstrate the adaptability of WebQuests for specific healthcare informatics curricula.

Conclusions:

  • WebQuests offer a valuable, engaging pedagogical tool for health professions education.
  • Implementing WebQuests can significantly improve students' information technology and literacy skills.
  • Further adoption of WebQuests in higher education, particularly nursing, is recommended.