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A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients
Published on: May 16, 2025
Virtual reality-based training improves community ambulation in individuals with stroke: a randomized controlled
Yea-Ru Yang1, Meng-Pin Tsai, Tien-Yow Chuang
1Department of Physical Therapy and Assistive Technology, National Yang-Ming University, Taipei, Taiwan.
Gait & Posture
|March 25, 2008
Summary
Virtual reality training significantly improved community ambulation in stroke survivors, enhancing walking speed and ability. This innovative approach offers a promising avenue for rehabilitation and regaining independence after stroke.
Area of Science:
- Rehabilitation Medicine
- Neuroscience
- Biomedical Engineering
Background:
- Stroke frequently impairs community ambulation, impacting quality of life.
- Traditional gait training methods may not fully restore functional mobility.
- Virtual reality (VR) presents a novel tool for enhancing motor rehabilitation.
Purpose of the Study:
- To investigate the efficacy of virtual reality-based treadmill training on community ambulation in individuals post-stroke.
- To compare the effects of VR-integrated training versus conventional treadmill training.
Main Methods:
- A single-blind randomized controlled trial involving 20 stroke survivors.
- Participants were allocated to either a control group (treadmill training) or an experimental group (VR-treadmill training).
- Evaluated outcomes included walking speed, community walking time, Walking Ability Questionnaire (WAQ), and Activities-specific Balance Confidence (ABC) scale.
Main Results:
- The VR group showed significant improvements in walking speed, community walking time, and WAQ scores post-training and at follow-up.
- Activities-specific Balance Confidence (ABC) scores increased post-training but were not sustained at follow-up.
- Compared to the control group, the VR group demonstrated significantly greater improvements in walking speed and community walking time post-training, and in WAQ score at follow-up.
Conclusions:
- Virtual reality-based gait training is effective in augmenting community ambulation in individuals with stroke.
- VR training offers a beneficial adjunct to conventional rehabilitation for improving functional mobility and independence.
- Further research can explore long-term effects and optimal integration of VR in stroke recovery programs.

