1Computer Graphics Group/Visual System Laboratory, Department of Computer Science and Information Engineering, National Cheng-Kung University, Tainan, Taiwan, R.O.C. braveheart@csie.ncku.edu.tw
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This study presents a new method for generating curve skeletons from 3D volumetric models. The approach effectively preserves geometry and topology while producing smoother, noise-resilient skeletons with efficient computation.
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